The extremely talented team at SPIN under the guidance of VFX Supervisor Wesley Sewell, entered the madness of the multiverses and brought to life some breathtaking environments and shots. The complexity of the stellar vortex required a visual balancing act. Story-wise, we were challenged with bringing all of these elements to a crescendo to underline the imminent danger our characters were in. We had highly detailed foreground asset destruction of the wall and pillars, choreographed brick destruction, black strands of vortex energy, and multiple layers of debris; all of which had to blend into the motion of our hero vortex setup, which in itself was made up of multiple high-resolution volume sims. Getting all of these elements to play together in a cohesive way without being visually overwhelming or introducing continuity issues required extensive planning and flexible effects setups that could be art-directed with quick turnaround times. The second challenge was creating the “Multiverse Map&qu
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