In this second video we dive into Houdini to explore the basics for the SOP solver and how we can use it to have some particles fly arounds. Full course: First 1.5 hours on Patreon (discount for full available for Patrons): We start with 1.5 hours of simple examples as a primer, after which we spend the next 3 hours recreating the houdini POP solver from scratch using sop solver, vex, vops, and a lot more! Once you go through this course you will be in a much better spot to tackle any FX problems that you have, as you can implement these techniques on top of any existing solver in Houdini. That means you will know how to create custom logic for POPs, vellum, rigid bodies, pyro, and more. The first 1.5 hours of this course is available for free if you want to demo it: Purchasing this will give you access to all of the video files and the HIP file that I build during the course. Other social media links: tiktok: @timvanhelsdingen
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