Mihir Sheth has been a part of Santa Monica Studio since 2012. After doing a bit of work on God of War Ascension, he was a part of the combat team on God of War (2018), a combat lead on God of War Ragnarok, and most recently a co-director of God of War Valhalla. In today's interview he shares never before told stories about the challenges making God of War Valhalla. SUBSCRIBE TO THE ARTWELL NEWSLETTER SUBSCRIBE TO THE PODCAST
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