Eclipse is a First-Person game, focused on exploring the extent to which spatial audio enhances the player experience. The project was developed in Unity, and Wwise, integrating plug-ins from the Wwise Spatial Audio package, Wwise ‘Reflect’, and Google ‘Resonance Audio’. This video explores the processes used to implement Spatial Audio into the game, including binaural ambisonics, head-tracking, and geometry modeling. Video Content: ___________________________ 0:00 Binaural Audio (Google Resonance Audio) 2:07 Headtracking (GyrOSC) 4:08 Room modeling (AkRoom and AkRoomPortal) 6:35 Geometry Informed Early-Reflections (Wwise Reflect) 8:18 Object Occlusion and diffraction (AkSurfaceReflect) 9:13 Optimisation ___________________________ Find me at ___________________________
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