In this video I talk about why level design is a weird and tricky discipline to get into these days, especially compared to how it was when I got into it, over 20 years ago (!). If you like this video, you can show your appreciation and make me feel all warm and fuzzy inside by buying me a coffee on Ko-fi: 00:00 - Why level design is weird and hard to practice 02:15 - Advising people to make fully playable levels 03:42 - How I got into LD during an golden age of FPS editors 06:16 - Game design was harder for me to show than LD 07:35 - Today, things are the complete opposite way round 09:52 - Unity and Unreal are game engines, not level editors 11:03 - My mixed feelings about stuff posted to #blocktober 13:43 - Show gameplay videos instead of empty screenshots 15:10 - Not a simple problem, but I hope talking about it helps This video is part of my Talking About Level Design video series, which I've collected into this playlist:
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