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SIREN - Mermaid Game

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Imagine your favorite RPG, but this time you're a mermaid fighting Abyssal Evil. Sounds cool, right? Has it been done before? No, not even close. We're here to change that. ​(If you would like to see this project happen, please consider supporting us on Patreon: ) The gaming world is long overdue for its first mermaid dark-fantasy, and Loreseeker Games is excited to bring it to life. This open-ocean RPG will put gamers in the fins of a playable mer-person with robust customization options. As you explore the ocean depths, you’ll uncover the forgotten history of Mer civilization and face off against an ancient evil lurking in the abyss. The combat system will feature ranged abilities, melee attacks, hydro-kinesis, and evades, all in a third-person perspective. Vibe: Ancient sea gods. A sealed Abyss, broken open by the wreck of a sinking ship. Sunlit waters threatened by the rising darkness, and rumors of an imprisoned Siren who’s voice may be the only thing that can stop it. Whale-song, ambient neon synth-wave, and Lovecraftian doom-metal. The shallow reefs are designed to be a relaxing experience, but the deeper you go, the darker things become, both visually AND thematically.  Whether you're a gaming veteran, or stepping into RPGs for the first time, we invite you to take a deep breath and prepare to dive into a brand new world. There is something here for you! ​LORESEEKER GAMES: We are a brand new (unfunded) team of indie devs with one very specific goal: to create immersive, lore-rich RPGs that are an adventure for the Player, not just the in-game Character. We have a strong artistic vision and some insanely cool lore that is begging for a new IP. We are currently working on SIREN for free, as an after-hours passion project, but we need funding to take it further. LEAD DESIGNER: Hi, my name is David Johnson and I'm the Lead Designer for SIREN. I've been around long enough to have grown tired of watching indie startups lie and scam their way into funding, so things are going to feel unusually open and honest around here: Our team is very small (for now). There are five of us, and not everyone has had experience in the game industry prior to this project. I myself am kind of a generalist, but my background is in mod-making and map-creation. This is my first time bringing a team together to create a new IP.  So yes, our team is fresh and untested, and many people will expect us to fail, but I think that the work we've done thus far can speak for itself, and the strength of our concept will carry this project to the finish line. This game MUST be made, and no one else is doing it, so we will find the funding and make it happen. We are well-aware that our vision of creating open-world RPGs vastly exceeds what indie startups are typically capable of, but by leveraging the power of modern game-design software, in addition to the constant advancements in motion-capture and animation tools, we are able to do work that was once only possible in AAA game houses. Our vision is attainable. The short-term goal is to expand our team and bring in new talent and collaborators who share our passion for dark fantasy and fictional histories. Interested parties should contact us at loreseekergames@ or via the contact form on our website: We have the beginnings of something very special here, and we're excited to have you with us on this wild quest. [[Note: Loreseeker Games is committed to employing real human artists, and will not use generative AI artwork for any game assets.]]

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