Stop scanning for the same values / addresses over and over again! Support us on Patreon: Welcome to Game Hacking 105, the fifth video in the GHS Hacking Series! In this Cheat Engine Pointer Scanning Tutorial, we take our first look at how to use Cheat Engine to save and store previously scanned addresses for us using its robust “Pointer Scanner“. Video Thread: Here's a breakdown of the specific topics we cover in: 1. How to scan multiple value types. 2. How to use Cheat Engine to do math for us right in its scanner. 3. What “base addresses“, “base pointers“, and “pointer paths“ are. 3. How to Generate Pointer Maps. 4. How to change value types in the pointer scanner to match value types of the address(es) you're generating pointers for. 5. How to use game code to quickly find memory addresses you've previously scanned for. 6. How to deal with memory misalignment in the pointer scanner. 7. How to use game code “offsets“ to get more
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