Leveraging new Unreal 5.1 features, such as Landscape Edit Layers, you’ll learn how to use this non-destructive, Houdini empowered pipeline to procedurally shape your worlds. Thomas Tobin is a Lead Technical Artist working @ Rainbow Studios. Trained initially as a game designer, he has a firm understanding of how levels are designed and has worked hand in hand with the art team. Previously working on two AAA titles, he has experience working on procedural world tools, optimization pipelining and character tooling. Using this experience, he has built out virtual worlds with an extremely small art team at Unity. For the past few years on the side, he has been teaching Technical Art, Houdini for Games and world building with the Vertex School to help mentor the next generation of Technical Artists. Formerly working on Unity Sports with Mocap, Volcap and environment generation.
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