Bounce. Climb. Hook. Re:Mobilize is a Quake modification that introduces three new movement-based mechanics to the game, opening up devious new challenges to players and a whole new dimension of possibilities for level designers. Trampolines: Perform death-defying leaps of faith across even the most intimidating gaps and chasms. Wiremeshes: Nothing can stop you, not even gravity itself. More than just simple ladders, these surfaces let you move up, down, sideways, and even hang from ceilings. Lighthook and Lightpanels: The lighthook's purely photonic composition allows it to instantly latch onto any visible lightpanel, regardless of distance. You'll be hooked in no time - literally. Re:Mobilize comes with multiple challenging new levels from the malevolent minds of the Quake community, each employing Re:Mobilize's signature mechanics. Furthermore, not content with simply redefining Quake movement, Re:Mobilize enjoys and expands upon the benefits of dumptruck_ds's groundbreaking progs_dump development kit, giving level designers access to all of its dastardly features - and even some new ones. Be Re:ady June 16. CREDITS: Developed by EmeraldTiger & Inky Maps Shown: - Beneath the Frozen Moon by Tonhao - Concrete Substratum by riktoi - Peak Memory Usage by Tonhao - Ranger Dynamics by EmeraldTiger - Swamps of Heretics by Heresy - The Yawning Temple by DragonsForLunch - Urn by nickster - Waterfront Citadel by EmeraldTiger Music is “ETERNAL [Visor Theme] by Markie Music:
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