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Better Hexcrawls in Mythic Bastionland

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I'm drawing a hexmap with the playtest version of Mythic Bastionland by my favorite TTRPG designer, Chris McDowall. I talk about how the game is designed with the exploration of the hexcrawl as a core component of play, improving upon the optional procedures of DnD 5E. I also talk about some of my thoughts around AI art and the concerns I have for preserving the ability to attribute ideas to other human beings. Map Crow Zines are back in print! Chris McDowall's YouTube: Chris McDowall's Blog: My Mythic Bastionland Worksheets: JP Coovert's YouTube: JP's “Making Maps“ Zine:

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