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Game Ready Asset Demo - Part 4 - ZBrush To Maya - Rename + Decimation Master

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Hey class, This is the longer method that requires going from ZBrush, to Maya for retopology, and then to Substance Painter. This video shows how to decimate your model so that you can use it for baking in Substance Painter and also as the basis for your retopology in Maya. This video was a bit rushed, so let me know if you have questions!

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