How do Image Textures actually work within Blender? There are so many tutorials that use Image Textures, but very few talk about how they really work under the hood. Today you’re going to be a product designer and we’re going to add our logo to a leather patch. We’re going to go over: 1. Color and alpha channels and how they actually work between nodes 2. UV maps and why we call it that 3. Bump, normal, and displacement maps. What do they really mean? 00:00 Why? 01:47 Append the patch 03:04 Setup shading 05:27 Prep logo in Figma 09:26 Import logo in Blender 10:00 Image data within Blender 12:24 Rabbit Hole #1 (gamma correction) 17:17 Getting the logo to appear 20:15 MixRGB node 24:08 Texture coordinate 27:08 What is a UV map? 28:13 What does UV stand for? 29:30 Using UV maps 35:46 Multiple UV maps 42:03 Transparency 47:00 One more UV tip 48:57 Bump/normal/displacement maps 57:14 Change logo reflectiveness 1:01:45 Up next (thanks
Hide player controls
Hide resume playing