This presentation offers an in-depth exploration of Storm Studios' creation of the infected and cordyceps for “The Last of Us, with an emphasis on the Creature FX executed in Houdini. Attendees will gain insights into the different techniques utilized to craft the infected forehead cut and the lifelike emergence of cordyceps in key scenes, such as Tess’s kiss from an infected. Furthermore, the session delves into the role of CFX in heightening the realism of the infected characters. Magnus Pettersson is Head of FX at Storm Studios, Norway. My career at Storm Studios began as a CG Generalist in 2008. Early on I found a burning interest in FX work and decided that this is what I wanted to do. I then implemented Houdini at the studio, laying the foundation for the FX department's creation and pipeline development.I have a passion for finding simple solutions to complex problems and building tools that simplify an artist's the Head of FX, apart from doing shot work, I am responsible for running the department, improving the pipeline, quality of work, and recruitment.
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