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Exploration in 'Ghost of Tsushima': Letting the Island Guide You

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In this GDC 2021 session, Sucker Punch's Parker Hamilton shares the tools that were used in Ghost of Tsushima to keep players looking at the world and eager to explore. This talk explores how these methods not only help players discover content, but support the fantasy of a lone samurai roaming a perilous landscape. Head to GDC Vault () for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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