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Avoiding Development Hell

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WISHLIST ON STEAM ► Support the devlog ► I hate level design, but need BIG levels for my fast-paced parkour platformer. My attempt to re-scope the game around tiny levels doesn't go as planned. Follow the development journey ► Devlog playlist: ► Devstream playlist: After much trial and error, I have decided to focus my efforts to creating primarily linear stages, similar to some of the earlier test environments like Sky Port. Since the period depicted in this episode, lots of progress has been made on mechanics, systems and stages facilitating this new focused direction. Project Feline is an anime-style parkour adventure starring Gabi, a feline-human hybird. Players build momentum by running on walls, grinding on rails and sliding down hills to traverse complex environments as fast as possible. This documentary series explores Raymond's journey as an emerging indie game developer building his dream game from start to finish, utilizing the internet and community-powered tools like Unreal Engine and Blender. Follow @project_feline ► Twitter: ► TikTok: @projectfeline ► Instagram: ► Facebook: ► Reddit: ► Discord: Follow @RaymondCripps ► Twitter: ► TikTok: @raymondcripps ► Instagram: ► Facebook: ► Website: Attributions Bethesda Game Studios - The Elder Scrolls V: Skyrim Special Edition Blue Dot Sessions - Cupcake Marshall Broke For Free - Only Instrumental Chris Zabriskie - I Can't Imagine Where I'd Be Without It Cutside - Secret Of 3rd Planet DeathDiamond Speedruns - Project Feline - Block 7 [00:]: Glitch - Next Direct Glitch - Over Clouds 2 Glitch - Water Drop Hate9. - Project Feline Sky Port 1:16 speedrun: Meydän - The Beauty of Maths Neversoft - Tony Hawk's Pro Skater 3 ThatMemeArtist - Fan artwork TrackTribe - Into The Void Unreal Engine - Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5: “Only Instrumental“ by Broke For Free; “I Can't Imagine Where I'd Be Without It“ by Chris Zabriskie; and “Blue Moon“, “Over Clouds 2“ and “Water Drop“ by Glitch licensed under CC BY 3.0: “Cupcake Marshall“ by Blue Dot Sessions licensed under CC BY-NC 4.0: “Secret Of 3rd Planet“ by Cutside licensed under CC BY-NC-SA 4.0: “The Beauty of Maths“ by Meydän licensed under CC BY 4.0: Chapters 0:00 Prologue 1:44 The Abandoned Port 4:50 The Open Level Design of Tony Hawk's 6:13 Sometimes It Doesn't Just Work 8:45 The Lab 9:30 The Coast 10:05 Blueprint Tools 11:01 From “Max Play Time“ to “Max Replay Value“ 12:31 Don't Deviate: The Principle of Decision Making 13:58 Epilogue #indiegame #gamedev #devlog

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