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Silent Hill 3 remade in Unreal Engine 5

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I had decided to remake the beginning level (Lakeside Amusement Park) in Unreal Engine 5. I made the models in Blender. Most of the textures came from the Quixel Library. When Making the models I decided to try to push the limit and see what the Ue5 nanite system could do. Doing so made this project take up 100gigs of space. This video is a re-do of another video I had put up but there was some issues I had with it so I redid it. Konami owns Silent Hill. Don't come after me. This will not be released.

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