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Placing A Texture (UV) Where You Want It In Unreal Engine 5... And Below

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Getting a texture (UV) exactly where you want it in Unreal Engine can be a bit of a challenge. We wanted to share with you a simple practical Master Material (MM) that you can use to place any texture exactly where you want it on your meshes; UV scale, UV offset, and UV rotation. We will even build into our material the ability to adjust the emissive parameter to make it give off light. All of this is dynamic so you can use it over and over again as a Material Instance (MI). This material is simple to build for anyone and we will walk you step by step through the process. This technique will work for UE 5 and below. Download UV Mapping Texture:

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