In this third and final episode, let's collect all of the textures we've created in Substance Designer and set up a non-destructive barbed wire game asset in Blender using several cool (and uncommon) modifiers! --- Check out how to create the exact same template I use here: --- 0:00 Setting up the Mesh 1:41 Setting up the Material 4:32 Figuring out how to UV unwrap this 7:58 Changing the mesh fidelity quickly --- Help support me and get access to all of the goodies! Gumroad: Patreon: FlippedNormals: #SubstanceDesigner #GameArt #b3d
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