Just part of my work on animation clips for game characters. This is small “angry“ movement cycle. As always, I little bit extend rig with couple extra parts and build small pose library for face and hands. I split all work on base movement cycle of full body, and secondary movements of face, hands, jiggling body pasrts. I dont separate animation process to stages and do flow from one stage to next one. It's fastest way to see some result as fast as posible. It's not enough for production result, but it pos
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