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Tower defense on Unity3D. Board editor and fixes

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This unity tutorial contains changes: Core changes in game board editor logic Whole user state uses custom byte array serialization approach Undo logic with pattern command Currencies and their usage for tiles build/upgrade Discord - Playlist about tower defense - Source code - Solid principles - Serialization in unity - Async/await video - “00:00 - Intro“ “00:43 - Currencies“ “02:56 - User State Communicator“ “04:51 - Boards editor“ “07:36 - Raycast bug“ “07:56 - Serialization changes“ “09:47 - Undo changes“ Support channel: Patreon - BTC - 16WmTb4VTFGYrwEjjnMKNNMMzsMB1rPEqD ETH - 0x8d35406f8317b846528d0a9ea4a34ce59968dff2 XRP - rLW9gnQo7BQhU6igk5keqYnH3TVrCxGRzm (TAG - 1438215071) LTC- MNSWdzdVsUMnozSU5HhUPEscfxaUK3Fdck #unity3d #towerdefense #gamedev #csharp #tutorial

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