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Houdini is HIP - Part 3: Geometry and Objects

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Welcome to Houdini Is Hip! This is part 3 of the series. In this series, we are going to be looking at how to use Houdini to create incredible 3D graphics and effects. Not only will we be looking at full CG applications for it, but also at how we can use Houdini for adding VFX elements to live action plates. In this part, we are looking at how to create objects and geometry as well as how to work between objects. We are also looking at how to work with attributes in Houdini. 00:00 Intro 01:43 The Geometry Node 03:33 Level 1 - Basic Donut 12:10 Coconut Generator 27:32 Level 2 - Spiral Donut 39:25 Outro

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