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DOOMGUY CANT JUMP: How Simplicity Leads to Strategy

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For such a simple game from the early 90s, Doom 2 (and Doom 1 to an extent) has incredibly deep strategy and gameplay. In this video, I talk about what makes Doom 2 so deep and I mainly focus on examples from community made maps. If you like difficult games and found what I said interesting, I heavily implore you to check out custom Doom content. Even if you don’t like hard maps, there’s still plenty of WADs made for every skill level. Thumbnail painted by Me Special thanks to Speedrunner and Mapper rd. Since I’m not a very good Doom player, nor have I played that many WADs, she helped me out on finding examples (Sunlust Map 19, Haste Map 06, Fractured Worlds 32). Chapters: 0:00 Intro 3:37 Dodging 8:33 Monster Herding 12:15 Weapons 21:32 Enemies WADs shown in this video: Doom, Doom 2, Ancient Aliens, Sunlust, Preacher, Eviternity, Haste, Rush, Going Down, Stardate 20X6, SIGIL, Fractured Worlds, Valiant, Embers of Armageddon Hugo Martin clip: Coincident clip: Golden Battler clip: Copper Mod: Nirvana Clip: Music: Ancient Aliens: Garden of Lost Souls, Doom 2: Into Sandy’s City, jmickle: Take these pills and be who you are, Mark Klem: Midnight Call, Doom Eternal: The Only Thing They Fear Is You, The Secret of Evermore: The Hall of Collosia, Streets of Rage 2: Max Man, Doom 2: Between Levels

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