In this episode we are focusing on 3 areas: first up we're doing a revamp of the small residential parcel squeezed in between the Port Douglas General Hospital and the parking ramp to said hospital. The initial high-density residential towers didn't look all that good, so based off of some of your suggestions we change things up. Next up, we're detailing up an open public square in the southeastern corner of Downtown, adding benches, trees and planters, and food trucks. After that, we built a new mixed-density area next to the highway and adjacent to the southern part of Downtown. This area is a mix of row houses and newer apartments and old commercial establishments. Finally, we wrap it all up with some detailing of the boardwalk and road/tram network that stretches alongside the waterfront of Port Douglas. Patreon with Ad-Free Early-Access to new uploads when possible other goodies! - All my Cities: Skylines Series playlists: Coniferia: The American Dream: Project JAPAN: Building a realistic European/UK city (really old series!): If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at - What's the rationale behind this project: What happens if a washed-up-used-to-be-YouTuber gathers a bunch of “generic“ looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out. Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections! Q & A: Do you have a MOD/Asset list? - List of all MODS & ASSETS used as of Coniferia Episode 40, for use with the Load Order Tool/MOD: - Link to XML that can be imported in Load Order Tool: Which map is this? - Anahita Pass by Owl - although slightly modified Which Theme and LUT are you using? - Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69. How do you place residential buildings so fast in suburbs/neighbourhoods? - I use a tag-based trick with the Find It mod, I've made a tutorial here: Which visual MODS do you use? - Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01. Which graphic settings does your game run? - Everything is set to high, 1440p resolution. Hardware specs? - 3080, 32 GB ram, I5-12600KF. Music; #citiesskylines #citiesskylinesgameplay #cityskylines #citiesskylinesletsplay #citiesskylinesmods #citiesskylinesdowntown #citiesskylinescanada #citiesskylinesaustralia #citiesskylineslayout #citiesskylinesdesign
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