Whether you are coming over from Source 1 or looking to begin your journey into level design, this tutorial is designed to teach you the skills you need in Source 2 Hammer to complete a Counter Strike 2 map from start to finish. Even if you are familiar with using the tools, this guide will give insight into mesh manipulation and editor principles that can help you improve your workflow! Download the map here: Please visit our discord for all your Source 2 needs: 0:00 Introduction 1:00 Creating your addon 1:46 Setting up your workspace 2:41 Source 1 vs Source 2 3:28 Building our first room 4:21 Light the environment 5:22 Applying UV materials 6:07 Extruding faces 7:08 Rotating extrusions 7:46 Creating Archways 8:44 Scale to flatten geometry 10:08 Adding lighting 11:50 Clipping and Stitching 12:26 Mirroring the map 13:34 Instancing Geometry 14:19 Models and physics simulations 14:50 Cut and Paste special 15:40 CT and T spawn setup 17:11 Bomb site A and B 18:11 Intro, team, and winner entities 19:19 Tinting objects 19:36 Combined light probe cubemaps 21:33 Map entities 22:51 Outliner 23:11 Lightmap player space 23:36 AutoVIS Groups 23:55 Vis Contributors 25:06 Compiling the map 26:05 Enjoy and Playtest
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