Topics: 1) the importance of using upgraded 5.2 MetaHumans 2) how to export a head animations for standalone use with and without head rotation 3) how to attach a head animation to a body with and without head rotation 4) bonus: using neck data from MHA instead of just the head rotation NOTE! You can use Compatible Skeletons instead of dealing with retargeting: (thanks @unrealdevop for the tip!) Original now outdated video: Thanks to: @elliejayliquid for making the video that taught me BlendMasks: @Jsfilmz for reminding me about disabling Post Process BPs:
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