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3ds Max Donut Tutorial 2 // Procedural Glace chocolate

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#AutodeskAd Exclusive content on my patreon: My webpage: On the second tutorial of these series we will see how to create the donut glace in a procedural none destructive way, thanks again to Datachannels. Donut and glace will be connected thanks to reference modifiers, and we will see shell, turbosmooth, and other modifiers to help use shape a nice glace. 00:00 References in max 01:34 Data channels for selections based on normals 06:02 Save Data channels 07:23 Add Thickness 08:53 Surface tension 12:24 Change Base object

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