In video games, real-time fluids can be a tricky topic. Personally, we have always been fascinated by this kind of simulation. Today we will re-create a real-time liquid on Unity. When you speak about liquids, fluids, soft-bodied, or metaballs, they are often associated with techniques such as Raymarching or MarchingCubes. With the name MarchingCubes, we also enclose MarchingSquares, Marching Tetrahedra, or DualConturing. In this project, we wanted to use a different approach inspired by the work of Nvidia. RESOURCES: GITHUB: OUR DISCORD COMMUNITY: INSTAGRAM: TWITTER: WEBSI
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