Sorry for my bad eng, a small guide on adding ultrawide resolution support to the game: In order for the game to work in the 32:10 format, you need to modified .exe using HxD. But it renders parts during cutscenes that you shouldn't be able to see and some other graphical issues, though it works fine during gameplay. Steps: 1. Open HxD 2. Open in /Siren/Binaries/Win64 Folder 3. Press Ctrl R 4. Enter 3B 8E E3 3F in the Search field and CD CC 4C 40 in the Replace field (for 32:10), all values for different aspect ratio you can find there: 5. It should say “Replaced 5 Occurences“ 6. Save the file and you're done. I tried to change FOV using Universal Unreal Engine 4 Unlocker, but the problem is that in the game field of view changes depending on the scene, but by setting the value, we will lock it, and thus, emotions on the faces of the characters become poorly visible, the cinematography is lost in many moments of the game and so on,
Hide player controls
Hide resume playing