Learn how Feynsinn (a sub-brand of EDAG) has been using game-engine technology in various customer projects, covering topics such as the data-pipeline from CAD to game engine, the extraction and usage of metadata from CAD to game engine (e.g. kinematic information, and implementing VR experiences. Speakers: Henning Linn (Feynsinn) Maximillian Aur (Feynsinn) Dr. Christopher Auer (Feynsinn)
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