Hi All! In this video you can find some updates on the Super Street Fighter 2 Turbo game I'm creating for C64/C128 platforms using my RetroFighter engine. This adaptation of SSF2T for CBM platforms is based on the GameBoy Advance version called SSF2T Revival, but obviously my version will have something different. The game is planned to be executed on a 1Mbyte EasyFlash or Kung Fu Flash cartridge. This new demo includes the following: - enhanced appearance for all fighters (even if something has to be enhanced yet) - endings for each fighter - almost all fighting dynamics implemented (for example, throw escapes) The next demo will have 2 bonus rounds and new backdrops and musics during the game. Link to the CRT file: Link to the manual: This game is made completely from scratch. It's built and managed completely by me, with the collaboration of Jonathan Eggelton for the graphics side, Aldo Chiummo for the musics side and Danilo Serrago, Vincenzo Morana and Salvo Cristaldi for testing side. As for the other published videos and releases, I don't have copyright on any of the graphic/sound content (fighters, background identity, etc.) since they are reserved to the respective owners (CAPCOM).
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