Hi! Just a bunch of character reels slapped together, the results of my realtime rendering studies over the last 4 years or so. Realtime 3D renderers came long way since I first tried @marmoset3d beta back in 2008. #RTX pushed it even further, and universal PBR pipeline made it trivial to use. #characterdesign #3dcharacter #3danimation #3dart #3dconceptart #realtimeart #marmosettoolbag #zbrush #pixologiczbrush #nomadsculpt #autodeskmaya #nvidia #nvidiartx #raytracing #blender3d #eeveerender
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