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Создание реалистичных, движущихся облаков в Blender Game Engine

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Второй канал: Скрипт: import bge own = ().owner mesh = [0] array = (0) speed = own['speed'] axis = own['axis'] if axis == “x“: axis = 0 if axis == “y“: axis = 1 for v in range(0,array): ____vertex = (0,v) ____UV = () ____UV[axis] = UV[axis]-speed* (UV) '_' замените на пробелы. ВК группа канала:

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