Hello everyone, welcome back to the channel. In this video I have tried to explain how we can create a fire effect in unity's shader graph with the help of scrolling noise texture. Scrolling texture or UV panning is technique to move the texture coordinates in U direction aka horizontally or V direction aka Vertically to create an illusion of complex effects. 00:00 Introduction 00:28 Creating our shader graph 12:42 Improving the overall effect 18:47 Outro Project assets can be downloaded with this links Fire texture Need written instructions? Check out this blog. Cheers!
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