This tutorial covers the basics of the 3D library . --- Timestamps 00:00 Introduction 00:44 Setting up 04:07 Coordinate system 05:04 The concept of scene and objects in 05:57 Perspective camera 06:46 Orthographic camera 07:17 The difference between a perspective and an orthographic camera 07:48 Creating a scene and adding the camera 11:46 Orbit controls 12:40 Geometries and materials 19:37 Data entry with 23:27 Lights and the difference between them 24:18 AmbientLight 25:25 DirectionalLight 27:00 Shadows 29:21 SpotLight 32:42 Fog 33:41 Changing the background color 33:52 Adding a texture to the scene 36:26 Adding a texture to an object 38:42 Selecting objects from the scene 42:58 Changing the position of objects' vertices 46:13 Adding the vertex shader & fragment shaders 49:27 Importing 3D models 51:50 Making the canvas responsive 52:58 Final Words --- Article Soon --- WebGL, Sha
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