I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, and uses the Unity game engine. Source Code: Support the channel: Coding Adventures Playlist: Learning Resources: Music Credits: Chapters: 0:00 Intro 1:08 Cameras and Rays 3:30 The Pixel Shader 5:02 Drawing a Sphere 6:59 Multiple Spheres, and Colour! 8:21 Two Types of Reflections 9:04 Experimenting with Randomness 11:14 Random Hemisphere Directions 14:11 The Trace Function 16:35 Testing Lights 17:55 Chair Thief 18:23 Progressive Rend
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