In this tutorial, I'll show you the simplest way to simulate a #flamethrower in #Houdini ! I'll show you how to create a custom source with a particle system and then use the pyro solver to simulate a flamethrower. I'll use #Karma in the Solaris to render the project and finally, we do a basic setup of compositing inside the #Nuke. This tutorial is perfect for beginners artists who want to improve her/his PyroFX knowledge but also some parts might be useful for more advanced artists too! ===================================================== Contents of this video: 0:00 Introduction 0:54 Open the project 1:59 Prepare gun model for particle system 6:00 Create POP Network 7:10 Create a custom Trail node 17:00 Build PyroFX setup 34:04 Build the Fire Shader 37:17 Build Solaris(USD) setup to render the project with Karma 48:15 Improve the Flamethrower setup for Environment interaction 59:03 Compositing with Nuke ===================================================== ► Project Files : ===================================================== ► Gun 3D Model: #flamethrower #pyrofx #fire #flame #houdini #tutorial #karma #usd
Hide player controls
Hide resume playing