The most overproduced possible way for me to explain why I think little paper guys in video games are neat. ClassyHam recently did a writeup on how they recreated this effect in Material Maker and Unreal Engine, if anyone is interested in implementing this for themselves I highly recommend their writeup: CG Cookie’s Normal Map video: Valve’s article on distance fields: Another useful article on distance fields by Joyrok: My old friend Morgan who figured out the hard stuff: My socials (please don’t follow):
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