2023 was a brilliant year for advancements in video game graphics - and up there amongst the most astonishing achievements was Remedy's Alan Wake 2. In this extended interview with the Remedy tech team, Alex Battaglia gets the opportunity to ask the developers literally anything and everything he wants to know about - from mesh shaders vs primitive shaders, to the team's approach to ray tracing through to the game's threading model, it's all here... along with how the team scaled Alan Wake 2 to deliver the goods on Xbox Series S. Subscribe for more Digital Foundry: Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: Want some DF-branded tee-shirts, mugs, hoodies and more? Check out our store: For commercial enquiries, please contact business@ 00:00:00 Introduction 00:01:13 What changes w
Hide player controls
Hide resume playing