In this 2019 GDC talk, programmer Robert Masella explains why automated testing was the right choice for Sea of Thieves, and how the practice could benefit other developers and studios. Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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