Offset your carbon footprint on Wren: The first 100 people who sign up will have 10 extra trees planted in their name! * Description: * We say we love “realistic“ fiction like Batman, Red Dead Redemption 2, and Horizon: Forbidden West. We say we love when our characters “act like real people“ and “have realistic dialogue.“ But it's worth asking: Are these things ACTUALLY realistic? And if not, is realism even worth trying to capture? * chapters: * 00:00:00 - Intro: Concrete Monsters 00:04:17 - Part 1: Using Realism 00:10:34 - Part 2: Investigating Realism 00:17:27 - Part 3: Criticizing Realism 00:40:32 - Intermission 00:43:17 - Part 4: Replacing Realism 00:59:16 - Conclusion: Sounds Good 01:08:39 - Outro & Poem * Sources: * ---Books ------“Gamic Realism”: Player, Perception and Action in Video Game Play - Hanna Sommerseth ------Half-Real: Video Games between Real Rules and Fictional Worlds - Jesper Juul ------Hunting the Dark Knight - Will Brooker ------Imaginative Realism: How to Paint What Doesn't Exist - James Gurney ------Maps of the Imagination - Peter Turchi ------Method and Madness - Alice LaPlante ------reality tv: realism and revelation - Anita Biressi and Heather Nunn ------Rules of Play - Eric Zimmerman and Katie Salen ------The American Monomyth - Robert Jewett and John Shelton Lawrence ------The Militarization of Childhood - ed. J. Marshall Beier ------The Rules of Play - Katie Salen and Eric Zimmerman ------What is Cinema? - Andre Bazin ---Articles ------“A Grounded Investigation of Game Immersion” - Emily Brown and Paul Cairns ------“Foley Sounds vs Real Sounds” - Stefano Trento and Amalia De Götzen ------“Footsteps with character: the art and craft of Foley” - Benjamin Wright ------“Making fictions sound real – On film sound, perceptual realism and genre” - Birger Langkjær ------“Perceived realism and the CSI-effect” - Logan A. Ewanation, Susan Yamamoto, Jordan Monnink & Evelyn M. Maeder ------“Reading Realism: Audiences’ Evaluations fo the Reality of Media Texts” - Alice Hall ------“Realism in FIFA? How social realism enabled platformed racism in a video game” - Sam Srauy and John Cheney-Lippold ------“Selling Marvel's Cinematic Superheroes through Militarization” - Brett Pardy ------“Skeleton Keys: Teaching the Fiction of Narrative Truth” - Douglas P. Felter ------“Social Realism in Gaming” - Alexander R. Galloway ------“The One Measure of True Love Is: You Can Insult the Other” (Interview) - Sabine Reul and Thomas Deichman ------“The Perceived Realism of African American Portrayals on Television” - Narissra M. Punyanunt-Carter ------“Videogames of the oppressed: critical thinking, education, tolerance and other trivial issues” - Gonzalo Frasca ---Videos ------“Reality Isn’t Always Right“ - Solar Sands ( ------“SHUT UP ABOUT PLOT HOLES“ - Patrick (H) Willems ( ------“What's the Point of R-Rated Superheroes?“ - Patrick (H) Willems ( ------“Why Do We Care if Movies Are “Realistic?“ - Patrick (H) Willems ( ------“MASSIVE sound design breakdown of The Lord of the Rings Trilogy” - INDEPTH Sound Design ( * Further Watching: * ---“How Animal Sounds Are Made For Movies And TV | Movies Insider“ - Movie Insider ( ---“Does Representation Matter?“ - Legal Kimchi () * quote reads (in order of appearance) * ---Caelan Conrad ------Twitter: ------YouTube: ---Mica (Ponderful) ------Twitter: ------YouTube: ---Little Hoot ------Twitter: ------YouTube: ---Aranock ------Twitter: ------YouTube: * edited by Charlie Flowers * YouTube: Twitter: * To Support Me: * ---Become a channel Member! ➤ ---Join the Patreon! ➤ ---Make a one-time donation! ➤ ---Join the Discord! ➤ ---Check out my second channel! ➤ @zoecee ---Watch my D&D game! ➤ @thejaycorn ---Watch my Blades in the Dark game! ➤ (disclaimer: This video was sponsored by Wren.)
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