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3D Programming - real time hydraulic erosion using compute shaders - OpenGL

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finally managed to perform hydraulic erosion in real time, with real time update of heightmap and terrain normals. The algorithms still need some refinements but I think the effect is very cool to see also at this stage of the development. I find it very interesting and fascination to see how the particles flows along the terrain, form rivers, lakes, and move from a higher lake to a lower one when the higher basin is finally filled with water.

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