Today we’re modeling Zelda’s Clothes and a couple of accessories. Character sculpt series where I run through my entire workflow from start to finish. If you missed any of the the previous parts, I have them in a handy playlist Right here: You can find this completed, retopologised, and rigged basemesh for free at: Ahead in the coming weeks we’ll cover: -Setting up references & Blocking out the character - -Merging the Blockout & Sculpting - -Sculpting the head - -Head Retopology - -Body Retopology - -Rigging - -Hair - -Clothes and Accessories - -Material
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