Apocalypse Studios’ Denis Dyack and Ryan Pacheco have decades of game development experience between them. Having worked on legendary game IPs including Legacy of Kain, Eternal Darkness, and Metal Gear, they’re now aiming for more hyperrealistic graphics to immerse players in their action RPG, Deadhaus Sonata – their first project as Apocalypse Studios. Learn how the High Definition Render Pipeline (HDRP) has helped them achieve results since day one, and how solutions like Unity’s Plastic SCM version control and the Unity Asset Store are speeding up the development process. Join the Deadhaus Sonata playtest: See more from indie innovators:
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