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How to Generate Dirt with Geometry Rasterization

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Lessons: Learn how to create a basic dirt texture using various COP nodes which will be referenced by using the Quick Surface Material node at the Stage level - presenting an alternative, more efficient method of texturing with COPs. Learn how to create tilable, seamless scatters of points to be rasterized into usable textures in COPs. You will be creating scattered stones to add to the dirt texture, exploring various instancing concepts. 00:00 Generate Dirt Texture 08:40 Rasterize Scattered Geometry

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