--- 45:00 to skip the preliminaries --- Today we’re going to hit 2 birds with 1 stone!! I mean... not that we’re really going to produce any aviairy casualties but, in this demonstration, we’ll look at how to set up a looping cityscape in 3d space with trapcode Particular with parametric parallax AND make an oldschool video game pixel look. It’s going to be a bit different that what’s usually on the menu because we’re going to look at how to set this up step by step creating our own custom particle with na
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