A small section from the lawless, hollowed-out asteroid space station ‘Omega’ from Mass Effect, remade in Unreal Engine 5.0. This is a fully dynamically lit scene – no light bakes – using Nanite for the meshes and Lumen for reflections and global illumination. This wasn't based off any specific scene from the game itself - rather the overall atmosphere of Omega - and it primarily serves as a chance to test out the latest, official stable version of UE5, given I was curious how the gameplay elements would handle a complex, fully dynamic world - and so far - it seems pretty solid with only minor hiccups! At this point I don't think it's been confirmed yet that Mass Effect 4 is going to be in UE5 - but ... maybe? Hopefully? Don't quote me on that. A good chunk of assets were modelled and textured in Blender and assorted supplementary set pieces came from Quixel Megascans, the Kitbash3D Neo Cities pack and Epic Games Marketplace content ‘Soul City’. Character from the Paragon pack ‘Lt. Belica’. In terms of
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