Watch this webinar and find out how to create motion graphics for sports broadcasts and live events using Unreal Engine. Rev your engines—it’s time to explore the Hype Chamber sample, a flexible, real-time broadcast graphics package originally developed as part of a reimagining of the Rocket League Championship Series live esports broadcasts. In this webinar, we take a look at this new broadcast and live events sample project to demonstrate how production-ready sports graphics can be systemized using Unreal Engine. You’ll learn how to build highly customizable graphic packages that enable artists to switch 3D models, textures, materials, and lighting from a single Blueprint controller. For those wanting to use pre-rendered media, we also demonstrate how to automate video outputs from Movie Render Queue. Watch now to learn about: - Motion design and templating in Unreal Engine - Master Blueprints and data tables - Live operation and the Remote Control API - SDI output and batch rendering
Hide player controls
Hide resume playing