This *FumeFX 6* tutorial teaches you how to assign animation to particles, switch between different animations based on distance from an object and collide soft body with scene geometry. It also shows how to generate fire and smoke at the collision locations and how to apply collision objects and sources directly from the NodeWorks. Topics: - Shape animation - Soft body dynamics - PhysX collisions - Ignite on contact - FumeFX simulation *FumeFX 6 beta for 3ds max is now open to everyone!* It is available as a free, fully functional commercial license that is valid until . FumFX 6 beta can be used for leaning purposes, for non-commercial project or in a large studio for a major blockbuster film project at no charge during this beta period. Whatever project you have, feel free to use it and share your experience on our support forum. Get your free FumeFX 6 license at:
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