Myvideo

Guest

Login

Hexagonal texture filtering in Brahma engine

Uploaded By: Myvideo
20 views
0
0 votes
0

A quick test of my new version of the hexagonal texture filter on a Duke3D level, with an animation that illustrates how square texels are turned into hexagons. This code is yet to be vectorized with SIMD intrinsics, thus the performance is not optimal, but the effect is enabled for all surfaces including the heightmaps. The texture filtering in Brahma comes in a variety of styles, normally picked by level designer's choice, which can be set up for every surface individually using engine's internal bytecod

Share with your friends

Link:

Embed:

Video Size:

Custom size:

x

Add to Playlist:

Favorites
My Playlist
Watch Later