Up until now, it's only Fortnite that's seen Unreal Engine 5's Nanite micro-geometry system deployed on the current generation consoles. Remnant 2 changes all of that, with both Nanite and virtual shadow maps deployed. Can the current-gen consoles handle it? Is 60fps viable in performance and balanced modes? What about Xbox Series S? We had questions and Oliver Mackenzie provides answers. Subscribe for more Digital Foundry: Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: For commercial enquiries, please contact business@ 00:00 Overview 01:04 Visual features 06:58 Image quality and performance 13:55 Analysis and conclusion
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